maze finally
This commit is contained in:
@@ -1,40 +1,89 @@
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#include <stdio.h>
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#define SIZE 12
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void mazeTraverse(char maze_data[SIZE][SIZE], int currentRow, int currentCol, int startRow, int startCol, int visited);
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void printMaze(char maze_data[SIZE][SIZE]);
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int main(void) {
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char maze[SIZE][SIZE];
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// Initialize all rows
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char *maze_data[SIZE] = {
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"############",
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"#...#......#",
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"..#.#......#",
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"###.#....#.#",
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"#....###.#.#",
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"#####.#.#.#.",
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"#..#.#.#.#.#",
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"##.#.#.#.#.#",
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"#........#.#",
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"######.###.#",
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"#......#...#",
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"############"
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char maze_data[SIZE][SIZE] = {
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{'#','#','#','#','#','#','#','#','#','#','#','#'},
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{'#','.','.','.','#','.','.','.','.','.','.','#'},
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{'.','.','#','.','#','.','#','#','#','#','.','#'},
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{'#','#','#','.','#','.','.','.','.','#','.','#'},
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{'#','.','.','.','.','#','#','#','.','#','.','.'},
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{'#','#','#','#','.','#','.','#','.','#','.','#'},
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{'#','.','.','#','.','#','.','#','.','#','.','#'},
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{'#','#','.','#','.','#','.','#','.','#','.','#'},
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{'#','.','.','.','.','.','.','.','.','#','.','#'},
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{'#','#','#','#','#','#','.','#','#','#','.','#'},
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{'#','.','.','.','.','.','.','#','.','.','.','#'},
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{'#','#','#','#','#','#','#','#','#','#','#','#'}
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};
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// Copy the maze data (more efficient than individual assignments)
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for(int i = 0; i < SIZE; i++) {
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for(int j = 0; j < SIZE; j++) {
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maze[i][j] = maze_data[i][j];
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}
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}
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// Print the entire maze
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printf("12x12 Maze:\n");
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for(int i = 0; i < SIZE; i++) {
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for(int j = 0; j < SIZE; j++) {
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printf("%c", maze[i][j]);
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}
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printf("\n");
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}
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int startRow = 2, startCol = 0;
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puts("Maze");
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printMaze(maze_data);
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puts(""); puts("Starting Maze Treversal");
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mazeTraverse(maze_data, startRow, startCol, startRow, startCol, 0);
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return 0;
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}
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void mazeTraverse(char maze_data[SIZE][SIZE], int currentRow, int currentCol, int startRow, int startCol, int visited) {
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if(!(currentRow == 0 || currentCol == 0) || visited > 0) {
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maze_data[currentRow][currentCol] = 'X';
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}
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printf("Step %d\n", visited++);
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printMaze(maze_data);
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puts("");
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if ((currentRow == 0 || currentRow == SIZE-1 || currentCol == 0 || currentCol == SIZE-1) &&
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!(currentRow == startRow && currentCol == startCol)) {
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printf("Exit found at (%d, %d)!\n", currentRow, currentCol);
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return;
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}
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if (visited > 0 && currentRow == startRow && currentCol == startCol) {
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puts("No exit found!");
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return;
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}
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//RIGHT HAND RULE!
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//always turn right:
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int move = 0;
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int direct[4][2] = {{0, 1}, {1,0}, {0, -1}, {-1, 0}}; //Right, down, left, up
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int searchRow, searchCol;
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for(int i = 0; i < 4 && !move; i++) {
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int directOrder[4] = {0, 1, 2, 3}; //Right, down, left, up
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searchRow = currentRow + direct[directOrder[i]][0];
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searchCol = currentCol + direct[directOrder[i]][1];
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if (searchRow >= 0 && searchRow < SIZE && searchCol >= 0 && searchCol < SIZE && maze_data[searchRow][searchCol] != '#') {
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if (maze_data[currentRow][currentCol] != 'X' || (currentRow == startRow && currentCol == startCol)) {
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mazeTraverse(maze_data, searchRow, searchCol, startRow, startCol, visited+1);
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move = 1;
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}
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}
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}
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if (!move && !(currentRow == 0 || currentRow == SIZE-1 ||
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currentCol == 0 || currentCol == SIZE-1) &&
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!(currentRow == startRow && currentCol == startCol)) {
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printf("Stuck at pos(%d, %d)\n", currentRow, currentCol);
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}
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}
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void printMaze(char maze_data[SIZE][SIZE]) {
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for(size_t i = 0; i < SIZE; i++) {
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for(size_t j = 0; j < SIZE; j++) {
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printf("%c\n", maze_data[i][j]);
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}
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puts("");
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}
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}
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76
DeitelC/Chapter7/maze7-25_2.c
Normal file
76
DeitelC/Chapter7/maze7-25_2.c
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@@ -0,0 +1,76 @@
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#include <stdio.h>
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#define SIZE 12
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// Function prototypes
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void mazeTraverse(char maze[SIZE][SIZE], int row, int col, int direction);
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void printMaze(const char maze[SIZE][SIZE]);
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int main(void) {
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char maze[SIZE][SIZE] = {
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{'#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#'},
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{'#', '.', '.', '.', '#', '.', '.', '.', '.', '.', '.', '#'},
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{'.', '.', '#', '.', '#', '.', '#', '#', '#', '#', '.', '#'},
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{'#', '#', '#', '.', '#', '.', '.', '.', '.', '#', '.', '#'},
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{'#', '.', '.', '.', '.', '#', '#', '#', '.', '#', '.', '.'},
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{'#', '#', '#', '#', '.', '#', '.', '#', '.', '#', '.', '#'},
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{'#', '.', '.', '#', '.', '#', '.', '#', '.', '#', '.', '#'},
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{'#', '#', '.', '#', '.', '#', '.', '#', '.', '#', '.', '#'},
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{'#', '.', '.', '.', '.', '.', '.', '.', '.', '#', '.', '#'},
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{'#', '#', '#', '#', '#', '#', '.', '#', '#', '#', '.', '#'},
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{'#', '.', '.', '.', '.', '.', '.', '#', '.', '.', '.', '#'},
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{'#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#'}
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};
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// Initial position and direction
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int startRow = 2;
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int startCol = 0;
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int initialDirection = 0; // 0: Right, 1: Down, 2: Left, 3: Up
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printf("The Maze:\n");
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printMaze(maze);
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printf("\nStarting Maze Traversal...\n\n");
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mazeTraverse(maze, startRow, startCol, initialDirection);
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return 0;
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}
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void mazeTraverse(char maze[SIZE][SIZE], int row, int col, int direction) {
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// Moves: Right, Down, Left, Up
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int moves[4][2] = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
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int nextRow, nextCol;
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maze[row][col] = 'X'; // Mark the current path
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printMaze(maze);
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printf("\n");
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// Check for an exit
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if ((row == 0 || row == SIZE - 1 || col == 0 || col == SIZE - 1) && !(row == 2 && col == 0)) {
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printf("Exit found at (%d, %d)!\n", row, col);
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return;
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}
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// Right-hand rule logic
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for (int i = 0; i < 4; ++i) {
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int nextDirection = (direction + i + 3) % 4; // Try right, then straight, then left
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nextRow = row + moves[nextDirection][0];
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nextCol = col + moves[nextDirection][1];
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if (nextRow >= 0 && nextRow < SIZE && nextCol >= 0 && nextCol < SIZE && maze[nextRow][nextCol] != '#') {
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mazeTraverse(maze, nextRow, nextCol, nextDirection);
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return;
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}
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}
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printf("Stuck at position (%d, %d)\n", row, col);
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}
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void printMaze(const char maze[SIZE][SIZE]) {
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for (int i = 0; i < SIZE; ++i) {
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for (int j = 0; j < SIZE; ++j) {
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printf("%c ", maze[i][j]);
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}
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printf("\n");
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}
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}
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@@ -9,7 +9,7 @@ int main (void)
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printf("++ptr %d\n", ++ptr);
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void *vptr = &x;
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printf("void ptr %d\n", vptr);
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printf("void ptr %d\n", *vptr);
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return 0;
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}
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127
DeitelC/Chapter7/test44.c
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127
DeitelC/Chapter7/test44.c
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@@ -0,0 +1,127 @@
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#include <stdio.h>
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#define SIZE 12
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// Function prototypes
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void mazeTraverse(char maze[SIZE][SIZE], int currentRow, int currentCol, int startRow, int startCol, int visited);
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void printMaze(char maze[SIZE][SIZE]);
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int main() {
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// Initialize the maze
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char maze[SIZE][SIZE] = {
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{'#','#','#','#','#','#','#','#','#','#','#','#'},
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{'#','.','.','.','#','.','.','.','.','.','.','#'},
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{'.','.','#','.','#','.','#','#','#','#','.','#'},
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{'#','#','#','.','#','.','.','.','.','#','.','#'},
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{'#','.','.','.','.','#','#','#','.','#','.','.'},
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{'#','#','#','#','.','#','.','#','.','#','.','#'},
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{'#','.','.','#','.','#','.','#','.','#','.','#'},
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{'#','#','.','#','.','#','.','#','.','#','.','#'},
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{'#','.','.','.','.','.','.','.','.','#','.','#'},
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{'#','#','#','#','#','#','.','#','#','#','.','#'},
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{'#','.','.','.','.','.','.','#','.','.','.','#'},
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{'#','#','#','#','#','#','#','#','#','#','#','#'}
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};
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// Starting position (from the maze - row 2, column 0)
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int startRow = 2, startCol = 0;
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printf("Initial Maze:\n");
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printMaze(maze);
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printf("\nStarting maze traversal...\n\n");
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// Start maze traversal
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mazeTraverse(maze, startRow, startCol, startRow, startCol, 0);
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return 0;
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}
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// Recursive function to traverse the maze using right-hand rule
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void mazeTraverse(char maze[SIZE][SIZE], int currentRow, int currentCol,
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int startRow, int startCol, int visited) {
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// Mark current position with 'X' if it's not the start position
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if (!(currentRow == startRow && currentCol == startCol) || visited > 0) {
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maze[currentRow][currentCol] = 'X';
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}
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// Display the maze after each move
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printf("Step %d:\n", visited + 1);
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printMaze(maze);
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printf("\n");
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// Check if we've reached an exit (on the border but not at start)
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if ((currentRow == 0 || currentRow == SIZE-1 || currentCol == 0 || currentCol == SIZE-1) &&
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!(currentRow == startRow && currentCol == startCol)) {
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printf("Exit found at (%d, %d)!\n", currentRow, currentCol);
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return;
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}
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// Check if we've returned to start (no exit)
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if (visited > 0 && currentRow == startRow && currentCol == startCol) {
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printf("No exit found - returned to starting position.\n");
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return;
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}
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// Right-hand rule: always keep right hand on the wall
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// We'll check directions in this order: right, down, left, up
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// This simulates always trying to turn right first
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// Try moving in each direction according to right-hand rule
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int moved = 0;
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// Array of possible moves: right, down, left, up
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int directions[4][2] = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
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// Find which direction we're currently facing (simplified approach)
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// For simplicity, we'll check all directions and prioritize right turns
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// Check right (relative to current direction - simplified)
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int newRow, newCol;
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// Try to move while following right-hand wall
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// The algorithm: always try to turn right, if not possible go straight,
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// if not possible turn left, if not possible turn around
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// For this implementation, we'll use a simplified approach:
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// Check all four directions and move to the first valid one that follows right-hand rule
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for (int i = 0; i < 4 && !moved; i++) {
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// Check directions in a specific order to simulate right-hand rule
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int dirOrder[4] = {0, 1, 2, 3}; // right, down, left, up
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newRow = currentRow + directions[dirOrder[i]][0];
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newCol = currentCol + directions[dirOrder[i]][1];
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// Check if the new position is valid and not a wall
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if (newRow >= 0 && newRow < SIZE && newCol >= 0 && newCol < SIZE &&
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maze[newRow][newCol] != '#') {
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// Additional check to avoid immediate backtracking
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if (maze[newRow][newCol] != 'X' ||
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(newRow == startRow && newCol == startCol)) {
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// Recursive call to continue traversal
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mazeTraverse(maze, newRow, newCol, startRow, startCol, visited + 1);
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moved = 1;
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}
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}
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}
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// If no move was possible and we're not at exit/start, we're stuck
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if (!moved && !(currentRow == 0 || currentRow == SIZE-1 ||
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currentCol == 0 || currentCol == SIZE-1) &&
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!(currentRow == startRow && currentCol == startCol)) {
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printf("Stuck at position (%d, %d)\n", currentRow, currentCol);
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}
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}
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// Function to print the maze
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void printMaze(char maze[SIZE][SIZE]) {
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for (int i = 0; i < SIZE; i++) {
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for (int j = 0; j < SIZE; j++) {
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printf("%c ", maze[i][j]);
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}
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printf("\n");
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}
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}
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@@ -9,13 +9,11 @@ int main(void)
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for(size_t j = 0; j < arr; j++) {
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printf("For Element %d enter num!\n", j);
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int num = 0;
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scanf("%d", &num);
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nums[j] = num;
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scanf("%d", nums + j);
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}
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for(size_t j = 0; j < arr; j++) {
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printf("Element %d = %d\n", j, nums[j]);
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printf("Element %d = %d\n", j, *(nums + j));
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}
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return 0;
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}
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10
w3resource/pointers/test.c
Normal file
10
w3resource/pointers/test.c
Normal file
@@ -0,0 +1,10 @@
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#include <stdio.h>
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int main(void) {
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int x = 5;
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int *pointX = &x;
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printf("*pointX = %d and (*pointX+1) = %d and *(pointX+1) = %d\n", *pointX, (*pointX+1), *(pointX+1));
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printf("*(&pointX) = %d &(*pointX) = %d *&pointX = %d &*pointX = %d\n", *(&pointX), &(*pointX), *&pointX, &*pointX);
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return 0;
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}
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