2024-12-01 02:01:08 +03:00

73 lines
2.6 KiB
C++

// Verilated -*- C++ -*-
// DESCRIPTION: Verilator output: Primary model header
//
// This header should be included by all source files instantiating the design.
// The class here is then constructed to instantiate the design.
// See the Verilator manual for examples.
#ifndef VERILATED_VTB_H_
#define VERILATED_VTB_H_ // guard
#include "verilated.h"
class Vtb__Syms;
class Vtb___024root;
// This class is the main interface to the Verilated model
class Vtb VL_NOT_FINAL : public VerilatedModel {
private:
// Symbol table holding complete model state (owned by this class)
Vtb__Syms* const vlSymsp;
public:
// PORTS
// The application code writes and reads these signals to
// propagate new values into/out from the Verilated model.
// CELLS
// Public to allow access to /* verilator public */ items.
// Otherwise the application code can consider these internals.
// Root instance pointer to allow access to model internals,
// including inlined /* verilator public_flat_* */ items.
Vtb___024root* const rootp;
// CONSTRUCTORS
/// Construct the model; called by application code
/// If contextp is null, then the model will use the default global context
/// If name is "", then makes a wrapper with a
/// single model invisible with respect to DPI scope names.
explicit Vtb(VerilatedContext* contextp, const char* name = "TOP");
explicit Vtb(const char* name = "TOP");
/// Destroy the model; called (often implicitly) by application code
virtual ~Vtb();
private:
VL_UNCOPYABLE(Vtb); ///< Copying not allowed
public:
// API METHODS
/// Evaluate the model. Application must call when inputs change.
void eval() { eval_step(); }
/// Evaluate when calling multiple units/models per time step.
void eval_step();
/// Evaluate at end of a timestep for tracing, when using eval_step().
/// Application must call after all eval() and before time changes.
void eval_end_step() {}
/// Simulation complete, run final blocks. Application must call on completion.
void final();
/// Are there scheduled events to handle?
bool eventsPending();
/// Returns time at next time slot. Aborts if !eventsPending()
uint64_t nextTimeSlot();
/// Retrieve name of this model instance (as passed to constructor).
const char* name() const;
// Abstract methods from VerilatedModel
const char* hierName() const override final;
const char* modelName() const override final;
unsigned threads() const override final;
} VL_ATTR_ALIGNED(VL_CACHE_LINE_BYTES);
#endif // guard