// Verilated -*- C++ -*- // DESCRIPTION: Verilator output: Primary model header // // This header should be included by all source files instantiating the design. // The class here is then constructed to instantiate the design. // See the Verilator manual for examples. #ifndef VERILATED_VBIBP_H_ #define VERILATED_VBIBP_H_ // guard #include "verilated.h" class Vbibp__Syms; class Vbibp___024root; // This class is the main interface to the Verilated model class Vbibp VL_NOT_FINAL : public VerilatedModel { private: // Symbol table holding complete model state (owned by this class) Vbibp__Syms* const vlSymsp; public: // PORTS // The application code writes and reads these signals to // propagate new values into/out from the Verilated model. // CELLS // Public to allow access to /* verilator public */ items. // Otherwise the application code can consider these internals. // Root instance pointer to allow access to model internals, // including inlined /* verilator public_flat_* */ items. Vbibp___024root* const rootp; // CONSTRUCTORS /// Construct the model; called by application code /// If contextp is null, then the model will use the default global context /// If name is "", then makes a wrapper with a /// single model invisible with respect to DPI scope names. explicit Vbibp(VerilatedContext* contextp, const char* name = "TOP"); explicit Vbibp(const char* name = "TOP"); /// Destroy the model; called (often implicitly) by application code virtual ~Vbibp(); private: VL_UNCOPYABLE(Vbibp); ///< Copying not allowed public: // API METHODS /// Evaluate the model. Application must call when inputs change. void eval() { eval_step(); } /// Evaluate when calling multiple units/models per time step. void eval_step(); /// Evaluate at end of a timestep for tracing, when using eval_step(). /// Application must call after all eval() and before time changes. void eval_end_step() {} /// Simulation complete, run final blocks. Application must call on completion. void final(); /// Are there scheduled events to handle? bool eventsPending(); /// Returns time at next time slot. Aborts if !eventsPending() uint64_t nextTimeSlot(); /// Retrieve name of this model instance (as passed to constructor). const char* name() const; // Abstract methods from VerilatedModel const char* hierName() const override final; const char* modelName() const override final; unsigned threads() const override final; } VL_ATTR_ALIGNED(VL_CACHE_LINE_BYTES); #endif // guard